#pragma once #include #include #include #include class QThread; class BuildArchiveWorker; class BuildSwitcher : public QObject { Q_OBJECT public: explicit BuildSwitcher(QObject *parent = nullptr); ~BuildSwitcher() override; bool isRunning() const { return m_state != Idle; } QString stage() const { return m_stage; } QString status() const { return m_status; } double fraction() const; static QStringList sharedTopLevel(); void switchTo(int fromBuildId, const QString &fromName, int toBuildId, const QString &toName, const QString &gameDir); void applyPack(int buildId, const QString &buildName, const QString &packZipPath, const QStringList &removeRelative, const QJsonObject ¬e, const QString &gameDir); QStringList lastPackEntries() const { return m_lastPackEntries; } QJsonObject lastPackNote() const { return m_lastPackNote; } void cancel(); bool forgetBuild(int buildId); bool hasArchive(int buildId) const { return !archivePathOf(buildId).isEmpty(); } QString interruptedSwitchWarning() const; void resumeInterrupted(const QString &gameDir); signals: void progressChanged(); void finished(int toBuildId); void failed(int toBuildId, const QString &message, bool gameDirIntact); private: enum State { Idle, Archiving, Clearing, Restoring, Applying }; void requestArchive(const QString &gameDir, const QString &tempZip, const QStringList &exclude); void requestClear(const QString &gameDir, const QStringList &keep); void requestRestore(const QString &zipPath, const QString &gameDir); void requestApplyPack(const QString &zipPath, const QString &gameDir, const QStringList &remove); void onWorkerFinished(bool ok, const QString &error); void onWorkerProgress(int done, int total, const QString ¤tPath); void commitArchive(); void beginApplying(); void finishApplying(); void resumeApplying(const QJsonObject &index, const QString &gameDir); void beginClearing(); void beginRestoring(); void finish(); void fail(const QString &message, bool gameDirIntact); QString buildDir(int buildId) const; QString archivePathOf(int buildId) const; void setStage(const QString &stage); QJsonObject readIndex() const; void writeIndex(const QJsonObject &index) const; void sweepTempArchives() const; QThread *m_thread; BuildArchiveWorker *m_worker; State m_state = Idle; QString m_stage; QString m_status; int m_done = 0; int m_total = 0; int m_fromId = -1; int m_toId = -1; QString m_fromName; QString m_toName; QString m_gameDir; QString m_tempZip; QString m_packPath; QStringList m_packRemove; QJsonObject m_packNote; QStringList m_lastPackEntries; QJsonObject m_lastPackNote; };