Files
galeon 1817157e4d
tests / package-smoke-linux (push) Skipped
tests / package-smoke-windows (push) Skipped
tests / package-smoke-macos (push) Skipped
tests / windows (pull_request) Skipped
tests / macos (pull_request) Skipped
tests / package-smoke-linux (pull_request) Skipped
tests / package-smoke-windows (pull_request) Skipped
tests / package-smoke-macos (pull_request) Skipped
tests / macos (push) Successful in 1m19s
tests / linux (push) Successful in 5m48s
tests / linux (pull_request) Successful in 5m20s
tests / windows (push) Canceled after 30m5s
release pipeline fixes
Signed-off-by: galeon <dertiellis@gmail.com>
2026-10-24 21:45:45 +03:00

75 lines
2.3 KiB
C++

#pragma once
#include "launcherversion.h"
#include "minecraftversion.h"
#include <QObject>
#include <QStringList>
class QProcess;
// Всё, что лаунчер знает к моменту нажатия PLAY.
struct LaunchOptions
{
QString gameDir; // .minecraft
QString versionId; // Папка в versions
QString playerName;
QString uuid;
QString accessToken;
QString userType;
QString clientToken;
QString xuid; // Пусто — подставится "0", как в офлайне
QString javaPath; // Пусто — ищем сами
int minMemoryMb = 512;
int maxMemoryMb = 4096;
QStringList extraJvmArgs;
int windowWidth = 0; // 0 — не передавать --width/--height
int windowHeight = 0;
bool fullscreen = false;
QString serverAddress; // host[:port] — автозаход на сервер
QString authlibInjectorPath; // Пусто — не подключаем
QString authlibInjectorApi = QStringLiteral("ely.by");
QString launcherName = QStringLiteral("BiLauncher");
QString launcherVersion = QStringLiteral(LAUNCHER_VERSION);
};
class GameLauncher : public QObject
{
Q_OBJECT
public:
explicit GameLauncher(QObject *parent = nullptr);
bool isRunning() const;
static QStringList missingFiles(const LaunchOptions &options,
const MinecraftVersion &version,
int limit = 12);
static QStringList buildArguments(const LaunchOptions &options,
const MinecraftVersion &version,
const QString &nativesDir);
static bool extractNatives(const LaunchOptions &options,
const MinecraftVersion &version,
const QString &nativesDir,
QString *error);
bool launch(const LaunchOptions &options, const MinecraftVersion &version, QString *error);
void terminate();
signals:
void progress(const QString &message);
void output(const QString &line);
void gameStarted(const QString &commandLine);
void gameFinished(int exitCode, bool crashed);
private:
QProcess *m_process = nullptr;
};