Files
BiLauncher/CMakeLists.txt
T
galeon 2575aae5c6
tests / package-smoke-linux (push) Skipped
tests / package-smoke-windows (push) Skipped
tests / package-smoke-macos (push) Skipped
tests / macos (push) Failing after 6s
tests / linux (push) Failing after 12s
release / create-release (push) Canceled after 0s
release / build-linux (push) Canceled after 0s
release / build-windows (push) Canceled after 0s
release / build-macos (push) Canceled after 0s
release / publish (push) Canceled after 0s
tests / windows (push) Canceled after 0s
fix
Signed-off-by: galeon <dertiellis@gmail.com>
2026-10-24 22:04:27 +03:00

257 lines
10 KiB
CMake
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
cmake_minimum_required(VERSION 3.20)
project(BiLauncher VERSION 1.0.1 LANGUAGES CXX C)
# Канал сборки (dev / rc / релиз) не хранится в репозитории, а вычисляется
# при сборке — см. cmake/LauncherVersion.cmake. CI передаёт полную версию:
# -DLAUNCHER_BUILD_VERSION=1.0.1-rc2.
set(LAUNCHER_BUILD_VERSION "" CACHE STRING "Полная версия от CI (X.Y.Z[-rcN]); пусто — по тегу и ветке git")
set(LAUNCHER_VERSION_NUMERIC "${PROJECT_VERSION}")
set(LAUNCHER_SOURCE_DIR "${PROJECT_SOURCE_DIR}")
set(LAUNCHER_GENERATED_DIR "${PROJECT_BINARY_DIR}/generated")
set(LAUNCHER_VERSION_HEADER "${LAUNCHER_GENERATED_DIR}/launcherversion.h")
include(cmake/LauncherVersion.cmake)
message(STATUS "Версия лаунчера: ${LAUNCHER_VERSION} (канал ${LAUNCHER_CHANNEL})")
add_custom_target(launcher_version
COMMAND "${CMAKE_COMMAND}"
"-DLAUNCHER_VERSION_NUMERIC=${LAUNCHER_VERSION_NUMERIC}"
"-DLAUNCHER_SOURCE_DIR=${LAUNCHER_SOURCE_DIR}"
"-DLAUNCHER_VERSION_HEADER=${LAUNCHER_VERSION_HEADER}"
"-DLAUNCHER_BUILD_VERSION=${LAUNCHER_BUILD_VERSION}"
-P "${PROJECT_SOURCE_DIR}/cmake/LauncherVersion.cmake"
BYPRODUCTS "${LAUNCHER_VERSION_HEADER}"
COMMENT "Версия лаунчера из git"
VERBATIM)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(QT_NO_PRIVATE_MODULE_WARNING ON)
find_package(Qt6 REQUIRED COMPONENTS Quick QuickControls2 Qml Svg Core CorePrivate Gui Network)
find_package(Qt6 QUIET COMPONENTS WebEngineQuick)
if(Qt6WebEngineQuick_FOUND)
message(STATUS "Qt WebEngine найден: вход через аккаунт Microsoft будет доступен")
set(LAUNCHER_MSA_QML_FILES MicrosoftLoginDialog.qml)
else()
message(WARNING
"Qt WebEngine не найден — лаунчер соберётся без входа через аккаунт Microsoft. "
"Чтобы его включить, доустановите в MaintenanceTool для своей версии Qt сразу три "
"компонента: Qt WebEngine, Qt WebChannel и Qt Positioning.")
set(LAUNCHER_MSA_QML_FILES "")
endif()
qt_standard_project_setup(REQUIRES 6.8)
set(LAUNCHER_ICON_DIR "${CMAKE_CURRENT_SOURCE_DIR}/icons")
if(WIN32)
configure_file("${LAUNCHER_ICON_DIR}/icon.rc.in"
"${CMAKE_CURRENT_BINARY_DIR}/icon.rc" @ONLY)
set(LAUNCHER_APP_ICON "${CMAKE_CURRENT_BINARY_DIR}/icon.rc")
elseif(APPLE)
set(LAUNCHER_APP_ICON "${LAUNCHER_ICON_DIR}/icon.icns")
set_source_files_properties(${LAUNCHER_APP_ICON} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
else()
set(LAUNCHER_APP_ICON "")
endif()
qt_add_executable(BiLauncher
main.cpp
${LAUNCHER_APP_ICON}
)
qt_add_resources(BiLauncher "appicon"
PREFIX "/icons"
BASE "icons"
FILES
icons/icon_16x16.png
icons/icon_16x16@2x.png
icons/icon_24x24.png
icons/icon_32x32.png
icons/icon_32x32@2x.png
icons/icon_48x48.png
icons/icon_64x64.png
icons/icon_128x128.png
icons/icon_128x128@2x.png
icons/icon_256x256.png
icons/icon_256x256@2x.png
icons/icon_512x512.png
icons/icon_512x512@2x.png
)
# Путь импорта для QML code model Qt Creator / qmlls: модуль лежит в
# ${CMAKE_CURRENT_BINARY_DIR}/qml, а не в корне каталога сборки.
set(QML_IMPORT_PATH "${CMAKE_CURRENT_BINARY_DIR}/qml"
CACHE STRING "Пути импорта QML для Qt Creator" FORCE)
qt_add_qml_module(BiLauncher
URI BiLauncher
OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/qml/BiLauncher"
SOURCES
localization.h
localization.cpp
launcherbackend.h
launcherbackend.cpp
launcherpaths.h
launcherpaths.cpp
minecraftversion.h
minecraftversion.cpp
javalocator.h
javalocator.cpp
zlibreference.h
zlibreference.cpp
javaruntime.h
javaruntime.cpp
javaruntimeservice.h
javaruntimeservice.cpp
javainstaller.h
javainstaller.cpp
authservice.h
authservice.cpp
msaauthservice.h
msaauthservice.cpp
gamelauncher.h
gamelauncher.cpp
versionmanifestservice.h
versionmanifestservice.cpp
versioninstaller.h
versioninstaller.cpp
modloader.h
modloaderversionservice.h
modloaderversionservice.cpp
modloaderinstaller.h
modloaderinstaller.cpp
buildarchiveworker.h
buildarchiveworker.cpp
buildswitcher.h
buildswitcher.cpp
gamedirimport.h
gamedirimport.cpp
seasonalbuildservice.h
seasonalbuildservice.cpp
seasonalpackdownloader.h
seasonalpackdownloader.cpp
QML_FILES
Main.qml
DarkCombo.qml
VersionPickerDialog.qml
JavaPickerDialog.qml
LabelledField.qml
BuildsDialog.qml
SeasonalBuildsDialog.qml
LoaderRow.qml
ProgressPanel.qml
${LAUNCHER_MSA_QML_FILES}
RESOURCES images/Folder/Folder_Active.svg images/Folder/Folder_Idle.svg images/Folder/Folder_Pressed.svg images/Options/Options_active.svg images/Options/Options_Idle.svg images/Options/Options_Pressed.svg images/Play_Button/Play_Active.svg images/Play_Button/Play_Idle.svg images/Play_Button/Play_pressed.svg images/Profile_Box/Asset_23.jpg images/Profile_Box/Asset_23.svg images/Profile_Box/Asset_24.jpg images/Profile_Box/Asset_24.svg images/Profile_Box/Kishka_Profile_Active.svg images/Profile_Box/Kishka_Profile_Idle.svg images/Profile_Box/Kishka_Profile_open.svg images/Scroll/Scroll_Lever.svg images/Scroll/Scroll_palka.svg images/Version_box/Kishka_Profile_Open.svg images/Version_box/Kishka_Ver_Active.svg images/Version_box/Kishka_Ver_idle.svg images/Trash.svg images/Pencil.svg images/GovuztTW8AAHqBf.jpeg images/photo_2025-12-16_15-04-17.jpg images/photo_2025-12-21_02-30-09.jpg i18n/translations.json
RESOURCES images/launcherBackground.png
RESOURCES images/launcherBackground2static.jpg
RESOURCES CHANGELOG.md
RESOURCES LICENSE
RESOURCES README.md
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(BiLauncher PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER com.galeondev.BiLauncher
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_ICON_FILE icon.icns
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(BiLauncher
PRIVATE Qt6::Quick Qt6::QuickControls2 Qt6::Svg Qt6::Core Qt6::CorePrivate Qt6::Gui Qt6::Network
)
target_include_directories(BiLauncher PRIVATE "${LAUNCHER_GENERATED_DIR}")
add_dependencies(BiLauncher launcher_version)
if(Qt6WebEngineQuick_FOUND)
target_link_libraries(BiLauncher PRIVATE Qt6::WebEngineQuick)
target_compile_definitions(BiLauncher PRIVATE LAUNCHER_HAS_WEBENGINE)
endif()
include(GNUInstallDirs)
if(UNIX AND NOT APPLE)
set(LAUNCHER_ZLIB_DIR "${CMAKE_INSTALL_LIBDIR}/BiLauncher")
set(LAUNCHER_ZLIB_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/zlib")
add_library(launcher_zlib_reference SHARED
${LAUNCHER_ZLIB_SOURCES}/adler32.c
${LAUNCHER_ZLIB_SOURCES}/compress.c
${LAUNCHER_ZLIB_SOURCES}/crc32.c
${LAUNCHER_ZLIB_SOURCES}/deflate.c
${LAUNCHER_ZLIB_SOURCES}/gzclose.c
${LAUNCHER_ZLIB_SOURCES}/gzlib.c
${LAUNCHER_ZLIB_SOURCES}/gzread.c
${LAUNCHER_ZLIB_SOURCES}/gzwrite.c
${LAUNCHER_ZLIB_SOURCES}/infback.c
${LAUNCHER_ZLIB_SOURCES}/inffast.c
${LAUNCHER_ZLIB_SOURCES}/inflate.c
${LAUNCHER_ZLIB_SOURCES}/inftrees.c
${LAUNCHER_ZLIB_SOURCES}/trees.c
${LAUNCHER_ZLIB_SOURCES}/uncompr.c
${LAUNCHER_ZLIB_SOURCES}/zutil.c
)
target_include_directories(launcher_zlib_reference PRIVATE ${LAUNCHER_ZLIB_SOURCES})
target_compile_definitions(launcher_zlib_reference PRIVATE
HAVE_UNISTD_H=1 HAVE_STDARG_H=1 _LARGEFILE64_SOURCE=1)
set_target_properties(launcher_zlib_reference PROPERTIES
OUTPUT_NAME z
VERSION 1.3.1
SOVERSION 1
C_VISIBILITY_PRESET default
LIBRARY_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:BiLauncher>/zlib
)
add_dependencies(BiLauncher launcher_zlib_reference)
target_compile_definitions(BiLauncher PRIVATE
LAUNCHER_ZLIB_INSTALL_DIR="${CMAKE_INSTALL_FULL_LIBDIR}/BiLauncher"
)
install(TARGETS launcher_zlib_reference LIBRARY DESTINATION ${LAUNCHER_ZLIB_DIR})
foreach(icon_size IN ITEMS 16 24 32 48 64 128 256 512)
install(FILES "${LAUNCHER_ICON_DIR}/icon_${icon_size}x${icon_size}.png"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${icon_size}x${icon_size}/apps"
RENAME bilauncher.png)
endforeach()
install(FILES "${LAUNCHER_ICON_DIR}/bilauncher.desktop"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
endif()
if(NOT APPLE)
install(FILES
"${CMAKE_CURRENT_SOURCE_DIR}/LICENSE"
"${CMAKE_CURRENT_SOURCE_DIR}/CHANGELOG.md"
"${CMAKE_CURRENT_SOURCE_DIR}/packaging/THIRD_PARTY_LICENSES.txt"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/doc/BiLauncher")
endif()
install(TARGETS BiLauncher
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(deploy_opts "")
if(APPLE)
set(deploy_opts -hardened-runtime)
endif()
qt_generate_deploy_qml_app_script(
TARGET BiLauncher
OUTPUT_SCRIPT deploy_script
MACOS_BUNDLE_POST_BUILD
NO_UNSUPPORTED_PLATFORM_ERROR
DEPLOY_USER_QML_MODULES_ON_UNSUPPORTED_PLATFORM
DEPLOY_TOOL_OPTIONS ${deploy_opts})
install(SCRIPT ${deploy_script})
option(BILAUNCHER_BUILD_TESTS "Собрать автотесты (ctest)" OFF)
if(BILAUNCHER_BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()