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# ---> C++
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# ---> Java
# Compiled class file
*.class
# Log file
*.log
# BlueJ files
*.ctxt
# Mobile Tools for Java (J2ME)
.mtj.tmp/
# Package Files #
*.jar
*.war
*.nar
*.ear
*.zip
*.tar.gz
*.rar
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
hs_err_pid*
replay_pid*
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cmake_minimum_required(VERSION 3.16)
project(Minecraft_launcher VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Qt6 REQUIRED COMPONENTS Quick Core Gui)
qt_standard_project_setup(REQUIRES 6.8)
qt_add_executable(appMinecraft_launcher
main.cpp
)
qt_add_qml_module(appMinecraft_launcher
URI Minecraft_launcher
SOURCES
launcherbackend.h
launcherbackend.cpp
QML_FILES
Main.qml
RESOURCES images/Folder/Folder_Active.svg images/Folder/Folder_Idle.svg images/Folder/Folder_Pressed.svg images/Options/Options_active.svg images/Options/Options_Idle.svg images/Options/Options_Pressed.svg images/Play_Button/Play_Active.svg images/Play_Button/Play_Idle.svg images/Play_Button/Play_pressed.svg images/Profile_Box/Asset_23.svg images/Profile_Box/Asset_24.svg images/Profile_Box/Kishka_Profile_Active.svg images/Profile_Box/Kishka_Profile_Idle.svg images/Profile_Box/Kishka_Profile_open.svg images/Scroll/Scroll_Lever.svg images/Scroll/Scroll_palka.svg images/Version_box/Kishka_Profile_Open.svg images/Version_box/Kishka_Ver_Active.svg images/Version_box/Kishka_Ver_idle.svg images/Trash.svg images/Pencil.svg images/GovuztTW8AAHqBf.jpeg images/photo_2025-12-16_15-04-17.jpg images/photo_2025-12-21_02-30-09.jpg
RESOURCES images/Folder/Folder_Active.svg images/Folder/Folder_Idle.svg images/Folder/Folder_Pressed.svg images/Options/Options_active.svg images/Options/Options_Idle.svg images/Options/Options_Pressed.svg images/Play_Button/Play_Active.svg images/Play_Button/Play_Idle.svg images/Play_Button/Play_pressed.svg images/Profile_Box/Asset_23.jpg images/Profile_Box/Asset_23.svg images/Profile_Box/Asset_24.jpg images/Profile_Box/Asset_24.svg images/Profile_Box/Kishka_Profile_Active.svg images/Profile_Box/Kishka_Profile_Idle.svg images/Profile_Box/Kishka_Profile_open.svg images/Scroll/Scroll_Lever.svg images/Scroll/Scroll_palka.svg images/Version_box/Kishka_Profile_Open.svg images/Version_box/Kishka_Ver_Active.svg images/Version_box/Kishka_Ver_idle.svg images/Trash.svg images/Pencil.svg images/GovuztTW8AAHqBf.jpeg images/photo_2025-12-16_15-04-17.jpg images/photo_2025-12-21_02-30-09.jpg
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appMinecraft_launcher PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appMinecraft_launcher
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(appMinecraft_launcher
PRIVATE Qt6::Quick Qt6::Core Qt6::Gui
)
include(GNUInstallDirs)
install(TARGETS appMinecraft_launcher
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
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#include "launcherbackend.h"
#include <QDesktopServices>
#include <QDir>
#include <QFile>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QStandardPaths>
#include <QUrl>
#include <algorithm>
LauncherBackend::LauncherBackend(QObject *parent)
: QObject(parent)
, m_dataDir(QStandardPaths::writableLocation(QStandardPaths::AppDataLocation))
{
QDir().mkpath(m_dataDir);
loadData();
}
QStringList LauncherBackend::profileNames() const
{
QStringList names;
for (const auto &p : m_profiles)
names << p.name;
return names;
}
QStringList LauncherBackend::versionNames() const
{
QStringList names;
for (const auto &v : m_versions)
names << v.name;
return names;
}
void LauncherBackend::addProfile(const QString &name, const QString &login, const QString &password)
{
m_profiles.append({m_nextProfileId++, name, login, password});
saveProfiles();
emit profilesChanged();
}
void LauncherBackend::addVersion(const QString &name, const QString &serverUrl)
{
m_versions.append({m_nextVersionId++, name, serverUrl});
saveVersions();
emit versionsChanged();
}
void LauncherBackend::updateProfile(int index, const QString &name, const QString &login, const QString &password)
{
if (index < 0 || index >= m_profiles.size())
return;
m_profiles[index].name = name;
m_profiles[index].login = login;
m_profiles[index].password = password;
saveProfiles();
emit profilesChanged();
}
void LauncherBackend::updateVersion(int index, const QString &name, const QString &serverUrl)
{
if (index < 0 || index >= m_versions.size())
return;
m_versions[index].name = name;
m_versions[index].serverUrl = serverUrl;
saveVersions();
emit versionsChanged();
}
QVariantMap LauncherBackend::profileAt(int index) const
{
if (index < 0 || index >= m_profiles.size())
return {};
const auto &p = m_profiles[index];
return {{"name", p.name}, {"login", p.login}, {"password", p.password}};
}
QVariantMap LauncherBackend::versionAt(int index) const
{
if (index < 0 || index >= m_versions.size())
return {};
const auto &v = m_versions[index];
return {{"name", v.name}, {"serverUrl", v.serverUrl}};
}
void LauncherBackend::removeProfile(int index)
{
if (index < 0 || index >= m_profiles.size())
return;
m_profiles.removeAt(index);
saveProfiles();
emit profilesChanged();
}
void LauncherBackend::removeVersion(int index)
{
if (index < 0 || index >= m_versions.size())
return;
m_versions.removeAt(index);
saveVersions();
emit versionsChanged();
}
void LauncherBackend::launchGame(int profileIndex, int versionIndex)
{
if (profileIndex < 0 || profileIndex >= m_profiles.size()) {
emit launchError("Выберите профиль перед запуском");
return;
}
if (versionIndex < 0 || versionIndex >= m_versions.size()) {
emit launchError("Выберите версию перед запуском");
return;
}
const auto &profile = m_profiles[profileIndex];
const auto &version = m_versions[versionIndex];
emit launched(profile.name, version.name, version.serverUrl);
}
QString LauncherBackend::minecraftDir() const
{
#if defined(Q_OS_WIN)
return QDir::homePath() + "/AppData/Roaming/.minecraft";
#elif defined(Q_OS_MACOS)
return QDir::homePath() + "/Library/Application Support/minecraft";
#else // Linux и прочие Unix-системы
return QDir::homePath() + "/.minecraft";
#endif
}
void LauncherBackend::openMinecraftFolder()
{
const QString modsDir = minecraftDir() + "/mods";
QDir().mkpath(modsDir);
if (!QDesktopServices::openUrl(QUrl::fromLocalFile(modsDir)))
emit launchError("Не удалось открыть папку с модами");
}
void LauncherBackend::loadData()
{
auto loadFile = [](const QString &path, auto handler) {
QFile f(path);
if (!f.open(QIODevice::ReadOnly))
return;
for (const auto &val : QJsonDocument::fromJson(f.readAll()).array())
handler(val.toObject());
};
loadFile(m_dataDir + "/profiles.json", [this](const QJsonObject &o) {
int id = o["id"].toInt();
m_profiles.append({id, o["name"].toString(), o["login"].toString(), o["password"].toString()});
if (id >= m_nextProfileId)
m_nextProfileId = id + 1;
});
std::sort(m_profiles.begin(), m_profiles.end(),
[](const Profile &a, const Profile &b) { return a.id < b.id; });
loadFile(m_dataDir + "/versions.json", [this](const QJsonObject &o) {
int id = o["id"].toInt();
m_versions.append({id, o["name"].toString(), o["serverUrl"].toString()});
if (id >= m_nextVersionId)
m_nextVersionId = id + 1;
});
std::sort(m_versions.begin(), m_versions.end(),
[](const Version &a, const Version &b) { return a.id < b.id; });
}
void LauncherBackend::saveProfiles()
{
QJsonArray arr;
for (const auto &p : m_profiles)
arr.append(QJsonObject{{"id", p.id}, {"name", p.name}, {"login", p.login}, {"password", p.password}});
QFile f(m_dataDir + "/profiles.json");
if (f.open(QIODevice::WriteOnly))
f.write(QJsonDocument(arr).toJson());
}
void LauncherBackend::saveVersions()
{
QJsonArray arr;
for (const auto &v : m_versions)
arr.append(QJsonObject{{"id", v.id}, {"name", v.name}, {"serverUrl", v.serverUrl}});
QFile f(m_dataDir + "/versions.json");
if (f.open(QIODevice::WriteOnly))
f.write(QJsonDocument(arr).toJson());
}
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#pragma once
#include <QObject>
#include <QStringList>
#include <QVariantMap>
#include <QQmlEngine>
class LauncherBackend : public QObject
{
Q_OBJECT
QML_ELEMENT
Q_PROPERTY(QStringList profileNames READ profileNames NOTIFY profilesChanged)
Q_PROPERTY(QStringList versionNames READ versionNames NOTIFY versionsChanged)
public:
explicit LauncherBackend(QObject *parent = nullptr);
QStringList profileNames() const;
QStringList versionNames() const;
Q_INVOKABLE void addProfile(const QString &name, const QString &login, const QString &password);
Q_INVOKABLE void addVersion(const QString &name, const QString &serverUrl);
Q_INVOKABLE void updateProfile(int index, const QString &name, const QString &login, const QString &password);
Q_INVOKABLE void updateVersion(int index, const QString &name, const QString &serverUrl);
Q_INVOKABLE QVariantMap profileAt(int index) const;
Q_INVOKABLE QVariantMap versionAt(int index) const;
Q_INVOKABLE void removeProfile(int index);
Q_INVOKABLE void removeVersion(int index);
Q_INVOKABLE void launchGame(int profileIndex, int versionIndex);
Q_INVOKABLE void openMinecraftFolder();
signals:
void profilesChanged();
void versionsChanged();
void launched(const QString &profileName, const QString &versionName, const QString &serverUrl);
void launchError(const QString &message);
private:
struct Profile { int id; QString name, login, password; };
struct Version { int id; QString name, serverUrl; };
void loadData();
void saveProfiles();
void saveVersions();
QString minecraftDir() const;
QList<Profile> m_profiles;
QList<Version> m_versions;
QString m_dataDir;
int m_nextProfileId = 1;
int m_nextVersionId = 1;
};
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#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
QObject::connect(
&engine,
&QQmlApplicationEngine::objectCreationFailed,
&app,
[]() { QCoreApplication::exit(-1); },
Qt::QueuedConnection);
engine.loadFromModule("Minecraft_launcher", "Main");
return app.exec();
}