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BiLauncher/buildarchiveworker.h
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#pragma once
#include <QAtomicInt>
#include <QObject>
#include <QString>
#include <QStringList>
class BuildArchiveWorker : public QObject
{
Q_OBJECT
public:
explicit BuildArchiveWorker(QObject *parent = nullptr);
void requestCancel() { m_cancel.storeRelaxed(1); }
void clearCancel() { m_cancel.storeRelaxed(0); }
public slots:
void archive(const QString &gameDir, const QString &tempZipPath, const QStringList &excludeTop);
void clear(const QString &gameDir, const QStringList &keepTop);
void restore(const QString &zipPath, const QString &gameDir);
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void applyPack(const QString &zipPath,
const QString &gameDir,
const QStringList &removeRelative,
const QStringList &forbiddenTop);
signals:
void progress(int done, int total, const QString &currentPath);
void finished(bool ok, const QString &error);
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void packEntries(const QStringList &entries);
private:
bool canceled() const { return m_cancel.loadRelaxed() != 0; }
QAtomicInt m_cancel;
};