39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include <QAtomicInt>
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#include <QObject>
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#include <QString>
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#include <QStringList>
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class BuildArchiveWorker : public QObject
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{
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Q_OBJECT
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public:
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explicit BuildArchiveWorker(QObject *parent = nullptr);
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void requestCancel() { m_cancel.storeRelaxed(1); }
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void clearCancel() { m_cancel.storeRelaxed(0); }
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public slots:
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void archive(const QString &gameDir, const QString &tempZipPath, const QStringList &excludeTop);
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void clear(const QString &gameDir, const QStringList &keepTop);
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void restore(const QString &zipPath, const QString &gameDir);
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void applyPack(const QString &zipPath,
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const QString &gameDir,
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const QStringList &removeRelative,
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const QStringList &forbiddenTop);
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signals:
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void progress(int done, int total, const QString ¤tPath);
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void finished(bool ok, const QString &error);
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void packEntries(const QStringList &entries);
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private:
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bool canceled() const { return m_cancel.loadRelaxed() != 0; }
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QAtomicInt m_cancel;
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};
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