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| a171e63efb |
63
.gitattributes
vendored
Normal file
63
.gitattributes
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
405
.gitignore
vendored
405
.gitignore
vendored
@@ -1,60 +1,363 @@
|
||||
# ---> C++
|
||||
# Prerequisites
|
||||
*.d
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.iobj
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
# ---> Java
|
||||
# Compiled class file
|
||||
*.class
|
||||
|
||||
# Log file
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# BlueJ files
|
||||
*.ctxt
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Mobile Tools for Java (J2ME)
|
||||
.mtj.tmp/
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Package Files #
|
||||
*.jar
|
||||
*.war
|
||||
*.nar
|
||||
*.ear
|
||||
*.zip
|
||||
*.tar.gz
|
||||
*.rar
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
|
||||
hs_err_pid*
|
||||
replay_pid*
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
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@@ -1,41 +0,0 @@
|
||||
{
|
||||
"Version": 1,
|
||||
"WorkspaceRootPath": "G:\\Documents\\The Grand Archives\\Projects VS\\minecraft-launcher\\",
|
||||
"Documents": [
|
||||
{
|
||||
"AbsoluteMoniker": "D:0:0:{0E29BAEF-96E1-4395-89C1-81BB639C431F}|minecraft-launcher.vcxproj|G:\\Documents\\The Grand Archives\\Projects VS\\minecraft-launcher\\minecraft-launcher.cpp||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}",
|
||||
"RelativeMoniker": "D:0:0:{0E29BAEF-96E1-4395-89C1-81BB639C431F}|minecraft-launcher.vcxproj|solutionrelative:minecraft-launcher.cpp||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
|
||||
}
|
||||
],
|
||||
"DocumentGroupContainers": [
|
||||
{
|
||||
"Orientation": 0,
|
||||
"VerticalTabListWidth": 256,
|
||||
"DocumentGroups": [
|
||||
{
|
||||
"DockedWidth": 200,
|
||||
"SelectedChildIndex": 1,
|
||||
"Children": [
|
||||
{
|
||||
"$type": "Bookmark",
|
||||
"Name": "ST:128:0:{1fc202d4-d401-403c-9834-5b218574bb67}"
|
||||
},
|
||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 0,
|
||||
"Title": "minecraft-launcher.cpp",
|
||||
"DocumentMoniker": "G:\\Documents\\The Grand Archives\\Projects VS\\minecraft-launcher\\minecraft-launcher.cpp",
|
||||
"RelativeDocumentMoniker": "minecraft-launcher.cpp",
|
||||
"ToolTip": "G:\\Documents\\The Grand Archives\\Projects VS\\minecraft-launcher\\minecraft-launcher.cpp",
|
||||
"RelativeToolTip": "minecraft-launcher.cpp",
|
||||
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
|
||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000677|",
|
||||
"WhenOpened": "2025-09-02T19:13:50.154Z",
|
||||
"EditorCaption": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
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CMakeLists.txt
Normal file
21
CMakeLists.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
# CMakeList.txt: проект CMake для minecraft-launcher; включите исходный код и определения,
|
||||
# укажите здесь логику для конкретного проекта.
|
||||
#
|
||||
cmake_minimum_required (VERSION 3.8)
|
||||
|
||||
# Включение горячей перезагрузки для компиляторов MSVC, если поддерживается.
|
||||
if (POLICY CMP0141)
|
||||
cmake_policy(SET CMP0141 NEW)
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
||||
endif()
|
||||
|
||||
project ("minecraft-launcher")
|
||||
|
||||
# Добавьте источник в исполняемый файл этого проекта.
|
||||
add_executable (minecraft-launcher "minecraft-launcher.cpp" "minecraft-launcher.h")
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET minecraft-launcher PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
|
||||
# TODO: Добавьте тесты и целевые объекты, если это необходимо.
|
||||
101
CMakePresets.json
Normal file
101
CMakePresets.json
Normal file
@@ -0,0 +1,101 @@
|
||||
{
|
||||
"version": 3,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "windows-base",
|
||||
"hidden": true,
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/out/build/${presetName}",
|
||||
"installDir": "${sourceDir}/out/install/${presetName}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER": "cl.exe",
|
||||
"CMAKE_CXX_COMPILER": "cl.exe"
|
||||
},
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Windows"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "x64-debug",
|
||||
"displayName": "x64 Debug",
|
||||
"inherits": "windows-base",
|
||||
"architecture": {
|
||||
"value": "x64",
|
||||
"strategy": "external"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "x64-release",
|
||||
"displayName": "x64 Release",
|
||||
"inherits": "x64-debug",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "x86-debug",
|
||||
"displayName": "x86 Debug",
|
||||
"inherits": "windows-base",
|
||||
"architecture": {
|
||||
"value": "x86",
|
||||
"strategy": "external"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "x86-release",
|
||||
"displayName": "x86 Release",
|
||||
"inherits": "x86-debug",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-debug",
|
||||
"displayName": "Linux Debug",
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/out/build/${presetName}",
|
||||
"installDir": "${sourceDir}/out/install/${presetName}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
},
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Linux"
|
||||
},
|
||||
"vendor": {
|
||||
"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {
|
||||
"sourceDir": "$env{HOME}/.vs/$ms{projectDirName}"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "macos-debug",
|
||||
"displayName": "macOS Debug",
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/out/build/${presetName}",
|
||||
"installDir": "${sourceDir}/out/install/${presetName}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
},
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Darwin"
|
||||
},
|
||||
"vendor": {
|
||||
"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {
|
||||
"sourceDir": "$env{HOME}/.vs/$ms{projectDirName}"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
21
LICENSE.txt
Normal file
21
LICENSE.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) [year] [fullname]
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -1,3 +0,0 @@
|
||||
# minecraft-launcher
|
||||
|
||||
Первая итерация самописного лаунчера для запуска сборок Minecraft
|
||||
30
Resource.h
30
Resource.h
@@ -1,30 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Включаемый файл, созданный в Microsoft Visual C++.
|
||||
// Используется minecraft-launcher.rc
|
||||
|
||||
#define IDS_APP_TITLE 103
|
||||
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDD_MINECRAFTLAUNCHER_DIALOG 102
|
||||
#define IDD_ABOUTBOX 103
|
||||
#define IDM_ABOUT 104
|
||||
#define IDM_EXIT 105
|
||||
#define IDI_MINECRAFTLAUNCHER 107
|
||||
#define IDI_SMALL 108
|
||||
#define IDC_MINECRAFTLAUNCHER 109
|
||||
#define IDC_MYICON 2
|
||||
#ifndef IDC_STATIC
|
||||
#define IDC_STATIC -1
|
||||
#endif
|
||||
// Следующие стандартные значения для новых объектов
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#define _APS_NO_MFC 130
|
||||
#define _APS_NEXT_RESOURCE_VALUE 129
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 110
|
||||
#endif
|
||||
#endif
|
||||
15
framework.h
15
framework.h
@@ -1,15 +0,0 @@
|
||||
// header.h: включаемый файл для стандартных системных включаемых файлов
|
||||
// или включаемые файлы для конкретного проекта
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
#define WIN32_LEAN_AND_MEAN // Исключите редко используемые компоненты из заголовков Windows
|
||||
// Файлы заголовков Windows
|
||||
#include <windows.h>
|
||||
// Файлы заголовков среды выполнения C
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <memory.h>
|
||||
#include <tchar.h>
|
||||
@@ -1,180 +1,271 @@
|
||||
// minecraft-launcher.cpp : Определяет точку входа для приложения.
|
||||
//
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdlib> // Для system()
|
||||
#include <filesystem> // C++17 для работы с файловой системой
|
||||
#include <fstream> // Для работы с файлами конфигурации
|
||||
|
||||
#include "framework.h"
|
||||
#include "minecraft-launcher.h"
|
||||
// Пространство имен для удобства работы с файловой системой
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
#define MAX_LOADSTRING 100
|
||||
// Имя файла конфигурации для хранения URL репозитория
|
||||
const std::string CONFIG_FILE = "launcher_config.txt";
|
||||
|
||||
// Глобальные переменные:
|
||||
HINSTANCE hInst; // текущий экземпляр
|
||||
WCHAR szTitle[MAX_LOADSTRING]; // Текст строки заголовка
|
||||
WCHAR szWindowClass[MAX_LOADSTRING]; // имя класса главного окна
|
||||
// --- Функции для работы с конфигурацией ---
|
||||
|
||||
// Отправить объявления функций, включенных в этот модуль кода:
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance);
|
||||
BOOL InitInstance(HINSTANCE, int);
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
|
||||
_In_opt_ HINSTANCE hPrevInstance,
|
||||
_In_ LPWSTR lpCmdLine,
|
||||
_In_ int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
||||
// TODO: Разместите код здесь.
|
||||
|
||||
// Инициализация глобальных строк
|
||||
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
|
||||
LoadStringW(hInstance, IDC_MINECRAFTLAUNCHER, szWindowClass, MAX_LOADSTRING);
|
||||
MyRegisterClass(hInstance);
|
||||
|
||||
// Выполнить инициализацию приложения:
|
||||
if (!InitInstance (hInstance, nCmdShow))
|
||||
{
|
||||
return FALSE;
|
||||
// Функция для сохранения URL Git-репозитория в файл
|
||||
void saveGitRepository(const std::string& repoUrl) {
|
||||
std::ofstream configFile(CONFIG_FILE);
|
||||
if (configFile.is_open()) {
|
||||
configFile << repoUrl;
|
||||
configFile.close();
|
||||
} else {
|
||||
std::cerr << "Ошибка: Не удалось открыть файл конфигурации для записи." << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MINECRAFTLAUNCHER));
|
||||
// Функция для загрузки URL Git-репозитория из файла
|
||||
std::string loadGitRepository() {
|
||||
std::ifstream configFile(CONFIG_FILE);
|
||||
std::string repoUrl;
|
||||
if (configFile.is_open()) {
|
||||
std::getline(configFile, repoUrl);
|
||||
configFile.close();
|
||||
}
|
||||
return repoUrl;
|
||||
}
|
||||
|
||||
MSG msg;
|
||||
|
||||
// Цикл основного сообщения:
|
||||
while (GetMessage(&msg, nullptr, 0, 0))
|
||||
{
|
||||
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
// --- Кроссплатформенные функции ---
|
||||
|
||||
// Функция для получения пути к папке .minecraft в зависимости от ОС
|
||||
fs::path getMinecraftPath() {
|
||||
fs::path minecraftPath;
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Для Windows путь обычно находится в %APPDATA%\.minecraft
|
||||
char* appdata = nullptr;
|
||||
size_t len;
|
||||
_dupenv_s(&appdata, &len, "APPDATA");
|
||||
if (appdata != nullptr) {
|
||||
minecraftPath = fs::path(appdata) / ".minecraft";
|
||||
free(appdata);
|
||||
}
|
||||
#elif defined(__linux__)
|
||||
// Для Linux путь обычно находится в ~/.minecraft
|
||||
char* home = getenv("HOME");
|
||||
if (home != nullptr) {
|
||||
minecraftPath = fs::path(home) / ".minecraft";
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
// Для macOS путь находится в ~/Library/Application Support/minecraft
|
||||
char* home = getenv("HOME");
|
||||
if (home != nullptr) {
|
||||
minecraftPath = fs::path(home) / "Library" / "Application Support" / "minecraft";
|
||||
}
|
||||
#else
|
||||
std::cerr << "Неизвестная операционная система!" << std::endl;
|
||||
#endif
|
||||
|
||||
return minecraftPath;
|
||||
}
|
||||
|
||||
// Функция для открытия папки в файловом менеджере по умолчанию
|
||||
void openFolder(const fs::path& folderPath) {
|
||||
if (!fs::exists(folderPath)) {
|
||||
std::cout << "Папка не существует. Создание папки: " << folderPath.string() << std::endl;
|
||||
try {
|
||||
fs::create_directories(folderPath);
|
||||
} catch (const fs::filesystem_error& e) {
|
||||
std::cerr << "Ошибка при создании папки: " << e.what() << std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
return (int) msg.wParam;
|
||||
std::string command;
|
||||
#if defined(_WIN32)
|
||||
command = "explorer \"" + folderPath.string() + "\"";
|
||||
#elif defined(__linux__)
|
||||
command = "xdg-open \"" + folderPath.string() + "\"";
|
||||
#elif defined(__APPLE__)
|
||||
command = "open \"" + folderPath.string() + "\"";
|
||||
#else
|
||||
std::cerr << "Команда для открытия папки на данной ОС не поддерживается." << std::endl;
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Выполнение системной команды
|
||||
system(command.c_str());
|
||||
}
|
||||
|
||||
// Функция для очистки содержимого папки
|
||||
void clearFolder(const fs::path& folderPath) {
|
||||
if (!fs::exists(folderPath) || !fs::is_directory(folderPath)) {
|
||||
return; // Если папки нет, ничего не делаем
|
||||
}
|
||||
for (const auto& entry : fs::directory_iterator(folderPath)) {
|
||||
try {
|
||||
fs::remove_all(entry.path());
|
||||
} catch (const fs::filesystem_error& e) {
|
||||
std::cerr << "Не удалось удалить " << entry.path() << ": " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// --- Функции меню ---
|
||||
|
||||
//
|
||||
// ФУНКЦИЯ: MyRegisterClass()
|
||||
//
|
||||
// ЦЕЛЬ: Регистрирует класс окна.
|
||||
//
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance)
|
||||
{
|
||||
WNDCLASSEXW wcex;
|
||||
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wcex.lpfnWndProc = WndProc;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MINECRAFTLAUNCHER));
|
||||
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
||||
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_MINECRAFTLAUNCHER);
|
||||
wcex.lpszClassName = szWindowClass;
|
||||
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
|
||||
|
||||
return RegisterClassExW(&wcex);
|
||||
// Функция для открытия папки с модами
|
||||
void openModsFolderAction() {
|
||||
fs::path minecraftPath = getMinecraftPath();
|
||||
if (minecraftPath.empty()) {
|
||||
std::cerr << "Не удалось определить путь к папке Minecraft." << std::endl;
|
||||
return;
|
||||
}
|
||||
fs::path modsPath = minecraftPath / "mods";
|
||||
std::cout << "Путь к папке модов: " << modsPath.string() << std::endl;
|
||||
openFolder(modsPath);
|
||||
}
|
||||
|
||||
//
|
||||
// ФУНКЦИЯ: InitInstance(HINSTANCE, int)
|
||||
//
|
||||
// ЦЕЛЬ: Сохраняет маркер экземпляра и создает главное окно
|
||||
//
|
||||
// КОММЕНТАРИИ:
|
||||
//
|
||||
// В этой функции маркер экземпляра сохраняется в глобальной переменной, а также
|
||||
// создается и выводится главное окно программы.
|
||||
//
|
||||
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
||||
{
|
||||
hInst = hInstance; // Сохранить маркер экземпляра в глобальной переменной
|
||||
// Функция для установки URL репозитория
|
||||
void setGitRepositoryAction() {
|
||||
std::string repoUrl;
|
||||
std::cout << "\nВведите URL Git-репозитория (например, https://github.com/user/repo.git):" << std::endl;
|
||||
std::getline(std::cin >> std::ws, repoUrl); // std::ws для очистки буфера от пробельных символов
|
||||
|
||||
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
|
||||
if (repoUrl.empty()) {
|
||||
std::cout << "URL не может быть пустым." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hWnd)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ShowWindow(hWnd, nCmdShow);
|
||||
UpdateWindow(hWnd);
|
||||
|
||||
return TRUE;
|
||||
saveGitRepository(repoUrl);
|
||||
std::cout << "URL репозитория успешно сохранен." << std::endl;
|
||||
}
|
||||
|
||||
//
|
||||
// ФУНКЦИЯ: WndProc(HWND, UINT, WPARAM, LPARAM)
|
||||
//
|
||||
// ЦЕЛЬ: Обрабатывает сообщения в главном окне.
|
||||
//
|
||||
// WM_COMMAND - обработать меню приложения
|
||||
// WM_PAINT - Отрисовка главного окна
|
||||
// WM_DESTROY - отправить сообщение о выходе и вернуться
|
||||
//
|
||||
//
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
{
|
||||
int wmId = LOWORD(wParam);
|
||||
// Разобрать выбор в меню:
|
||||
switch (wmId)
|
||||
{
|
||||
case IDM_ABOUT:
|
||||
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
|
||||
// Функция для загрузки модов из Git
|
||||
void downloadModsAction() {
|
||||
std::string repoUrl = loadGitRepository();
|
||||
if (repoUrl.empty()) {
|
||||
std::cout << "URL Git-репозитория не настроен. Пожалуйста, сначала установите его (пункт 2)." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
fs::path modsPath = getMinecraftPath() / "mods";
|
||||
std::cout << "Папка для модов: " << modsPath.string() << std::endl;
|
||||
|
||||
// Убедимся, что папка существует
|
||||
if (!fs::exists(modsPath)) {
|
||||
try {
|
||||
fs::create_directories(modsPath);
|
||||
} catch (const fs::filesystem_error& e) {
|
||||
std::cerr << "Ошибка при создании папки mods: " << e.what() << std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Запрос подтверждения перед очисткой
|
||||
char confirmation;
|
||||
std::cout << "\nВНИМАНИЕ! Все существующие файлы в папке 'mods' будут удалены." << std::endl;
|
||||
std::cout << "Продолжить? (y/n): ";
|
||||
std::cin >> confirmation;
|
||||
|
||||
// Проверка, что пользователь ввел 'y' или 'Y'
|
||||
if (confirmation != 'y' && confirmation != 'Y') {
|
||||
std::cout << "Загрузка отменена." << std::endl;
|
||||
// Очистка буфера ввода после чтения символа
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
return;
|
||||
}
|
||||
// Очистка буфера ввода
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
|
||||
|
||||
std::cout << "Очистка папки mods..." << std::endl;
|
||||
clearFolder(modsPath);
|
||||
std::cout << "Папка очищена." << std::endl;
|
||||
|
||||
// Формирование команды для клонирования репозитория
|
||||
// Клонируем содержимое репозитория прямо в папку mods
|
||||
std::string command = "git clone " + repoUrl + " \"" + modsPath.string() + "\"";
|
||||
|
||||
std::cout << "\nВыполнение команды: " << command << std::endl;
|
||||
std::cout << "Начинается загрузка модов. Это может занять некоторое время..." << std::endl;
|
||||
|
||||
int result = system(command.c_str());
|
||||
|
||||
if (result == 0) {
|
||||
std::cout << "Моды успешно загружены!" << std::endl;
|
||||
} else {
|
||||
std::cerr << "Произошла ошибка при загрузке модов. Убедитесь, что Git установлен и URL репозитория верный." << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Отображение главного меню
|
||||
void printMenu() {
|
||||
std::cout << "\n--- Minecraft Mod Launcher ---" << std::endl;
|
||||
std::cout << "1. Открыть папку с модами (.minecraft/mods)" << std::endl;
|
||||
std::cout << "2. Указать/изменить URL Git-репозитория с модами" << std::endl;
|
||||
std::cout << "3. Загрузить/обновить моды из Git-репозитория" << std::endl;
|
||||
std::cout << "4. Выход" << std::endl;
|
||||
std::cout << "-----------------------------" << std::endl;
|
||||
|
||||
std::string currentRepo = loadGitRepository();
|
||||
if (currentRepo.empty()) {
|
||||
std::cout << "Текущий репозиторий: не задан" << std::endl;
|
||||
} else {
|
||||
std::cout << "Текущий репозиторий: " << currentRepo << std::endl;
|
||||
}
|
||||
|
||||
std::cout << "\nВведите ваш выбор: ";
|
||||
}
|
||||
|
||||
|
||||
// --- Главная функция программы ---
|
||||
|
||||
int main() {
|
||||
// Установка кодировки консоли для корректного отображения кириллицы в Windows
|
||||
#if defined(_WIN32)
|
||||
system("chcp 65001 > nul");
|
||||
#endif
|
||||
|
||||
int choice;
|
||||
while (true) {
|
||||
printMenu();
|
||||
std::cin >> choice;
|
||||
|
||||
// Проверка на корректность ввода
|
||||
if (std::cin.fail()) {
|
||||
std::cout << "Ошибка: введите число." << std::endl;
|
||||
std::cin.clear(); // Сброс флага ошибки
|
||||
// Очистка буфера ввода до следующей новой строки
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (choice) {
|
||||
case 1:
|
||||
openModsFolderAction();
|
||||
break;
|
||||
case IDM_EXIT:
|
||||
DestroyWindow(hWnd);
|
||||
case 2:
|
||||
setGitRepositoryAction();
|
||||
break;
|
||||
case 3:
|
||||
downloadModsAction();
|
||||
break;
|
||||
case 4:
|
||||
std::cout << "Выход из программы." << std::endl;
|
||||
return 0;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
std::cout << "Неверный выбор. Пожалуйста, попробуйте снова." << std::endl;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case WM_PAINT:
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc = BeginPaint(hWnd, &ps);
|
||||
// TODO: Добавьте сюда любой код прорисовки, использующий HDC...
|
||||
EndPaint(hWnd, &ps);
|
||||
std::cout << "\nНажмите Enter для продолжения...";
|
||||
// Очистка буфера перед ожиданием Enter
|
||||
if (choice != 3 && choice !=2) {
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
std::cin.get();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Обработчик сообщений для окна "О программе".
|
||||
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(lParam);
|
||||
switch (message)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
return (INT_PTR)TRUE;
|
||||
|
||||
case WM_COMMAND:
|
||||
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
|
||||
{
|
||||
EndDialog(hDlg, LOWORD(wParam));
|
||||
return (INT_PTR)TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return (INT_PTR)FALSE;
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "resource.h"
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 45 KiB |
Binary file not shown.
@@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36414.22 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minecraft-launcher", "minecraft-launcher.vcxproj", "{0E29BAEF-96E1-4395-89C1-81BB639C431F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Debug|x64.Build.0 = Debug|x64
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Debug|x86.Build.0 = Debug|Win32
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Release|x64.ActiveCfg = Release|x64
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Release|x64.Build.0 = Release|x64
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Release|x86.ActiveCfg = Release|Win32
|
||||
{0E29BAEF-96E1-4395-89C1-81BB639C431F}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {469A934A-1B3E-4697-8277-75EB382B41E8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,144 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{0e29baef-96e1-4395-89c1-81bb639c431f}</ProjectGuid>
|
||||
<RootNamespace>minecraftlauncher</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="minecraft-launcher.h" />
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="minecraft-launcher.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="minecraft-launcher.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="minecraft-launcher.ico" />
|
||||
<Image Include="small.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,49 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Исходные файлы">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>Файлы заголовков</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>Файлы заголовков</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>Файлы заголовков</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="minecraft-launcher.h">
|
||||
<Filter>Файлы заголовков</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="minecraft-launcher.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="minecraft-launcher.rc">
|
||||
<Filter>Файлы ресурсов</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="small.ico">
|
||||
<Filter>Файлы ресурсов</Filter>
|
||||
</Image>
|
||||
<Image Include="minecraft-launcher.ico">
|
||||
<Filter>Файлы ресурсов</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// // При включении SDKDDKVer.h будет задана самая новая из доступных платформ Windows.
|
||||
// Если вы планируете сборку приложения для предыдущей версии платформы Windows, включите WinSDKVer.h и
|
||||
// задайте желаемую платформу в макросе _WIN32_WINNT, прежде чем включать SDKDDKVer.h.
|
||||
#include <SDKDDKVer.h>
|
||||
Reference in New Issue
Block a user